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Amazing short: The Thomas Beale Cipher

The post Amazing short: The Thomas Beale Cipher appeared first on DesignImage.

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Animating to the beat

I’m working on an animated music video.  I thought I’d share a bit of simple maths to help get footsteps on the beat. bpm / 60 = beats per second FPS / beats per second = frames per Beat So if the song...

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Basic body mechanics for animators.

In this video I demonstrate some very simple physical principles, showing how forces act on our bodies and how we can animate them In dynamic movement the body is aligned so that forces are applied in...

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Things I do for fun

Work in progress image from a music video I’m working on. It’s Modeled in 3dsMax , with a very simple realtime toon shader. I’m partway through look development and the animatic. It’s a personal...

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Costing animation: good ideas with a good stories win

The art of budget animation is much like the art of budget live action movies. Can we create something compelling with a small cast of characters in a single location? The answer is of course ‘yes we...

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Amazing shorts: the approximate present

At the #oxfordindies lunch today we discussed how good low polygon design draws upon old artistic traditions of abstraction and simplification. This is a beautiful example by Filippo Baracani...

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Amazing shorts: Le Gouffre

I love the painterly style of this short from Lightning Boy Studio ( Carl Beauchemin, Thomas Chrétien, and David Forest. ) Funded by a successful kickstarter. They used an unusual set of tools for...

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Amazing Shorts: League of Legends PROJECT: Overdrive

Great Cell shaded style by Axis Animation. Director: Ben Hibon The post Amazing Shorts: League of Legends PROJECT: Overdrive appeared first on DesignImage.

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Amazing Realtime Unity GDC Short – Adam – Part I

This is the Gobsmackingly cool realtime Unity GDC short Adam. Created in engine by Unity’s Demo team. It demos the high quality graphics that are enabled by the Unity engine in 2016. Realtime graphics...

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Overview of a creature development process.

The creature creation process must encourage efficiency and facilitate exploration. Later decisions should build on earlier decisions rather than be hindered by them.  This process helps make the right...

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